

This is calculated once per month when the animal reaches its maximum age. Old animals will be removed with a probability of 5%. If there is also a lack of food, the health can drop even more. In the worst case it decreases by 5% per hour. Means if a minimum overcrowding is present only the health stagnates.

Health decreases depending on the overcrowding every hour if the barn is overcrowded for more than 12 hours. If a stable should have an overcrowding, this has effects on the health of the animals. However, this is only possible through births and not through the purchase of new animals! This mode is intended for the fact that one can distribute the new animals then even in other stables. Means a stable with 100 places can take 200 animals. It is important to note that chickens are worth 0€ if they have just been born.Īllow overcrowding in a barn. Here the normal animal price from the game/map is taken minus 25% transport costs. If a stable is full and new animals are born, these are sold directly. There are two modes which can be set in the stable menu. animals offspring can be male or femaleīy default, the following values are set for offspring. animals that are too old will be removed randomlyĤ. Alternatively, animals that no longer fit in the barn can be sold directly.

stables can be overcrowded by the offspring, but this has an effect on the health of the animals. animals no longer get only one animal as offspring, but specifically many for the respective animal species (with scattering).Ģ.
